A month and a half ago, I made two posts regarding narrative structuring and play precipitated by a fantastic Vsause video and the J.G. Ballard novel, Kingdom Come. Since then, the idea of play has stayed close to if not always on my mind. Last week, in the middle of reading Iain M. Banks’ The Player of Games, I realized I would need to revisit this topic.
You may recall that I was intrigued by the concept of what set different kinds of playing apart from one another (e.g. - sports versus video games versus reading). This is hardly a new topic and it isn’t one that I have researched thoroughly, but I am not entirely ignorant on this point. I wasn’t specifically looking for further insight when I started The Player of Games. Rather, I have been interested in starting the Culture series for some times and Mr. Banks’ upsetting medical prognosis ceased my dallying. After reading the sometimes maligned first novel, I couldn’t wait to dive into the far more popular Player or Use of Weapons. I’m thrilled I didn’t.
(A BRIEF NOTE: I have avoided spoilers to the best of my ability, but depending on your sensitivity to plot reveals, you should proceed with caution. That said, the novel is 25 years old.)
Immediately upon finishing the novel yesterday, I realized I a new title to add to my list of favorites and among the many reasons I loved this book has to do with it’s functioning as a philosophical novel. Good philosophical novels are few and very far between. No matter what you might think of Sartre, his fiction is quite dull. Lest you presume it my dislike has to do with his being a a mid-20th century French writer, I do not feel the same about Camus’ fiction, which I would rate among some of the best philosophical literature ever published without only a few caveats (uggh, The Fall). Voltaire, likewise, does a rather good job at veiling his treatise behind fiction and does himself a not too small favor by not quite taking the work seriously. The list of dreadful philosophical fiction is far longer than the list of decent attempts.
I think that one of the reasons that Player succeeds as a philosophical novel is that it doesn’t directly present itself as such. I’m sure plenty of people look to Banks’ Culture novels for his utopian philosophizing, but I came to them for his social ideas, grand universe building, and comparisons with authors I already love. I was certainly intrigued by the concept of Player, but I wasn’t expecting to find it so accomplished. I was roughly halfway through before it occurred to me that the whole novel could function as a philosophical examination of the machinations of an unexamined life as well as a rather thrilling journey by a problematic, game-obsessed member of the Culture.
Player touches on many of the questions that intrigued me about what makes us play and why we engage with different kinds of play. It feels at once like one man’s meditations on the topic and a stab at some grand theory. The main character, Gurgeh, lives and intellectual life entirely centered on play and yet doesn’t comprehend the mistake of his attempted cheating until he is brought to task by an annoying little drone. Forced by circumstance to play a part in a large game which he neither knows or even partially understands, his revelations are our own. He learns to play the game Azad, the driving force behind a barbaric and repressive empire, and in doing so follows the steps we do in learning to play at life. (Indeed, the metaphor of the game representing life is enhanced by keeping nearly every aspects of actual game-play a secret.) This takes place in a relatively short time and he has something like a rough guide on how to play, very much as is the case with life itself: others gives us their best attempts at advice, much of which we will never use and we do our best in a relatively short time to play a good game, maybe to even win (whatever that may mean).
That much of the premise could be reckoned from a thorough synopsis. What is far more intriguing are the ideas he stumbles on late in the game, still somewhat ignorant of the true stakes. Long after having learned the rules of Azad, he discovers that such knowledge is not the same as understanding it’s significance: (Page numbers taken from the ebook version)
“He hadn’t realized how seductive Azad was when played in its home environment. While it was technically the same game he’d played on the Limiting Factor, the whole feeling he had about it, playing it where it was meant to be played, was utterly different; now he realized… now he knew why the Empire had survived because of the game; Azad itself simply produced an insatiable desire for more victories, more power, more territory, more dominance…” (180).
This idea in hand, he realizes late still that:
“nothing was more guaranteed to cause you problems on an Azad board than trying to play in a way you didn’t really believe in” (239).
One would certainly hope that such principled belief and actions govern all, but that does not seem to be the case for many.
Very briefly after realizing how important it is to play Azad in a way which you believe, he realizes that the Emperor is playing with the very same wisdom:
”The Emperor had set out to beat not just Gurgeh, but the whole Culture. There was no other way to describe his use of pieces, territory and cards; he had set up his whole side of the match as an Empire, the very image of Azad. Another revelation struck Gurgeh with a force almost as great; one reading—perhaps the best—of the way he’d always played was that he played as the Culture. He’d habitually set up something like the society itself when he constructed his positions and deployed his pieces; a net, a grid of forces and relationships, without any obvious hierarchy or entrenched leadership, and initially quite profoundly peaceful…Every other player he’d competed against had unwittingly tried to adjust to this novel style in its own terms, and comprehensively failed. Nicosar was trying no such thing. He’d gone the other way, and made the board his Empire, complete and exact in every structural detail to the limits of definition the game’s scale imposed” (241-2).
As the massive game draws to a close, Gurgeh doesn’t feel a sense of completion so much as melancholy:
”How beautiful that game had been; how much he had enjoyed it, exulted in it… but only by trying to bring about its cessation, only by ensuring that that joy would be short-lived” (251).
I don’t have much to offer as a meditation on the book just now, but I would recommend it very highly to virtually anyone who looks to literature to better understand themselves and those around them. I have broken from the Culture series to read a graphic novel series my uncle has been pestering me about, but I won’t be gone for long.


